![]() ![]() While that’s not totally unfair, it’s also what dungeon divers are often about. Quinn’s over at SU&SD said it’s just “move and attack” over and over. It’s not as challenging, either- only a handful of times have I really had to contemplate my next moves, but I prefer my combat to be less math chess and more flow, anyway (and to be clear, I have lost several scenarios). What I really, really appreciate is the time and space to explore- in Gloomhaven, every single move matters, because a bad play can throw you into a rut that is grueling to crawl out of. Sometimes the map gets slowly swallowed up by lava. Whereas in Gloomhaven it’s almost always “go here, kill everything” in Descent sometimes you’re warding off waves of enemies while your companion, deep in meditation, wanders through a dreamworld on a different map. It’s got the narrative quality of a decent Netflix series, with some special moments to boot some of the more creative scenarios (and they really are quite good and creative) are thrilling and cinematic. I’ve played it solo and with my partner and prefer the former. The optimistic approach to that same concept is that you definitely get your money’s worth in terms of playtime. I’m about halfway through the campaign, and the biggest complaint that comes to mind (why I haven’t finished it) is that it takes forever to play through an episode. I’ve not played the games you mentioned but I own Mage Knight, Gloomhaven, and Legends of the Dark, and I’ve played some of the D&D board games, the old Descent, and a range of other RPG-adjacent games. ![]()
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